Challenges for app and game developers

Free-To-Play games are free of charge and yet should generate revenue.

Pay-To-Win models quickly frighten off users or are bypassed.

The user is not inspired with personalized rewards and is strongly encouraged to play.

Instead of minimizing limitations or waiting times through in-game payment, many players drop out.

Too much advertising drives up bounce rates and prevents loyal players.

ODOSCOPE offers a very fast solution to play out only situational relevant game content to unknown players.

The solution:

The ODOSCOPE platform

For an individual in-game experience

  • sorts in-game content such as items and rewards according to each player’s individual interests, behavior and situation;
  • always shows the items relevant in the current game situation first;
  • also takes into account changing interests, goals and achievements of the same player through real-time personas;
  • compiles suitable in-game content even for unknown users before the first start of the game;
  • uses situation-related data (such as device, weather, referrer or location) for current usage situation;
  • sorts content according to the individual interests, behaviour and situations of each user;
  • optimizes the customer journey for each individual access;
  • adapts contents also to changing interests of one and the same user through real-time personas.
Live Demo

This way you can personalize your e-business even for unknown users

data-driven, fully automated, in real-time

The ODOSCOPE platform as a booster for your Online Game

From the ODOSCOPE blog:
What e-commerce means to the games industry
can learn – 7 starting points

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Inspire your users now with relevant touchpoints in every situation

Schedule a meeting now
  • sorts in-game content such as items and rewards according to each player’s individual interests, behavior and situation

  • always shows the items relevant in the current game situation first

  • also takes into account changing interests, goals and achievements of the same player through real-time personas

  • compiles suitable in-game content even for unknown users before the first game starts.

Inspire your users now with relevant touchpoints in every situation

Arrange a meeting now
  • sorts in-game content such as items and rewards according to each player’s individual interests, behavior and situation.

  • always shows the items relevant in the current game situation first.

  • takes into account changing interests, goals and achievements of the same player through real-time personas.

  • compiles suitable in-game content even for unknown users before the first game starts.