Challenges for app and game developers
The solution:
The ODOSCOPE platform
For an individual in-game experience
- sorts in-game content such as items and rewards according to each player’s individual interests, behavior and situation;
- always shows the items relevant in the current game situation first;
- also takes into account changing interests, goals and achievements of the same player through real-time personas;
- compiles suitable in-game content even for unknown users before the first start of the game;
- uses situation-related data (such as device, weather, referrer or location) for current usage situation;
- sorts content according to the individual interests, behaviour and situations of each user;
- optimizes the customer journey for each individual access;
- adapts contents also to changing interests of one and the same user through real-time personas.

This way you can personalize your e-business even for unknown users
data-driven, fully automated, in real-time
sorts in-game content such as items and rewards according to each player’s individual interests, behavior and situation
always shows the items relevant in the current game situation first
also takes into account changing interests, goals and achievements of the same player through real-time personas
compiles suitable in-game content even for unknown users before the first game starts.
Inspire your users now with relevant touchpoints in every situation
sorts in-game content such as items and rewards according to each player’s individual interests, behavior and situation.
always shows the items relevant in the current game situation first.
takes into account changing interests, goals and achievements of the same player through real-time personas.
compiles suitable in-game content even for unknown users before the first game starts.